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Programming

Archive - Game Engineering - Level 7


Class
Jordan Overmyer
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Lessons

Here is the class outline:

Welcome

Welcome to Unity Development - Level 7! Get familiar with what you'll learn and your learning environments.

Project 1: Roll A Ball - Part 1

Create a simple rolling ball game that teaches you many of the principles of working with Unity.

Project 2: Roll A Ball - Part 2

Create a simple rolling ball game that teaches you many of the principles of working with Unity.

Project 3: Space Shooter - Part 1

Expand on an existing top-down shooter to learn how to spawn objects in-game and learn more techniques with C#!

Project 4: Space Shooter - Part 2

Expand on an existing top-down shooter to learn how to spawn objects in-game and learn more techniques with C#!

Project 5: Tanks! - Part 1

Create controls and UI for a head-to-head, local multiplayer game!

Project 6: Tanks! - Part 2

Create controls and UI for a head-to-head, local multiplayer game!

Project 7: VR Fruit

Learn about developing in VR space with the Vive Input Utility Plugin

Project 8: VR City Destroyer

Apply all of the lessons from previous projects to become a giant, city destroying kaiju!